This is easily done by drawing a darker line around the coast and blurring it into the ocean, and creates subtle effect that helps create visual interest and a break between land and ocean. It's sometimes seen combined with the horizontal lines embellishment:
The gradient and the shading lines reinforce each other, in a way very similar to the mountain shading used above.
Interestingly enough, this effect also looks pretty good if the water is lightened around the coastline:
This doesn't create as compelling a contrast between the land and the ocean, but it does suggest a surf line (or shallows) which is nice.
A variant of this embellishment is to turn the dark edge into a drop shadow by making it more distinct and offsetting it opposite the light direction:
This creates the impression that the land is floating above the ocean; not my favorite effect but it is dramatic and works well on certain sorts of maps.
This map demonstrates another lovely ocean decoration:
This is an Oriental-inspired map by Ilanthar at the Cartographer's Guild. He has decorated the ocean in this map by overlaying it with a Japanese-inspired wave pattern. It adds a lot of interest and character to the ocean.
In SVG, to overlay a pattern of some sort onto a graphic, you use a filter that composes the base image with the overlay image. If the image is small, you can tile it using an feTile filter. The whole stack looks like this:
// Create a new filter
<filter>
// Bring in the overlay pattern
<feImage>
// Tile the image to repeat over the whole area
<feTile>
// Blend the pattern into the background via "multiply"
<feBlend mode='multiply'>
</filter>
You have to take some care when doing this to pick sizes that display and tile correctly. Non-square patterns also offer some challenges. If you're just using one pattern, you can work out the proper values and hard-code the solution, but if you're picking between multiple patterns it gets a bit tricky.
Here's an example of a map using a pattern on the ocean:
The work-around (and it took me an embarrassingly long time to think of this) is to tile the pattern myself into an image bigger than my map size and then use that as the pattern. This also has the advantage that it eliminates some of the fussing to make tiling work, although you are limited to the tiling that you create in the big pattern. And obviously this can break if the map size gets bigger than the pattern, but for the moment is fine:
One unexpected hurdle for this decoration is finding good patterns. The pattern that Ilanthar used in his original map and I re-used above can be found fairly easily on the Internet, but there's not a great deal of other usable patterns to be found. (Even, so far as I can tell, in paid resources.) Here's an example of another pattern:
Here's a quick attempt to re-use this pattern:
Some artifacts are visible here, as I haven't yet put a lot of effort into cleaning up this pattern.
There's a lot of flexibility with ocean patterns and probably some nice opportunities to create interesting effects. For example, using the wave pattern above at a much smaller scale has the effect of creating a water texture rather than a graphical pattern:
It uses the horizontal lines decoration on the coast, but the rest of the sea is decorated with dots. That could be easily done with a pattern.
Hi,
ReplyDeleteI've just found this blog and it's utterly fascinating. Is a version of the code available to use/read/poke - or ever likely to be? I understand most of the theory but would never have the tenacity to reimplement everything you've done myself!
Cheers,
Thanks for your kind words -- I'm glad you're enjoying the blog. Right now it's a personal project. I'll probably eventually release the code in some manner, but I haven't given much thought to when or how.
DeleteCool, ok (and apologies for repeating the question - having read more I've now seen it has been asked a number of times!). Might you be willing to post some more of your generated SVGs in the meantime? Inkscape is still my go-to tool for creating maps by hand, but I often struggle to find a good combination of primitives and filters to represent things prettily - and it seems like you've come up with some good solutions in many cases!
DeleteI can post a generated SVG, but I'll warn you that it might overwhelm Inkscape!
DeleteGreat! Even if it won't load in Inkscape I can read the SVG and see how you achieve the effects for the specific parts and then apply that independently...
Delete